Crystal Beast Deck Breakdown

Cards Usage Statistic

Main Deck

Crystal Beast Cobalt Eagle
Crystal Beast Cobalt Eagle
Crystal Beast Cobalt Eagle
WIND 4
Crystal Beast Cobalt Eagle
  • ATK:

  • 1400

  • DEF:

  • 800


Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

Duamutef, Blessing of Horus
Duamutef, Blessing of Horus
Duamutef, Blessing of Horus
WATER 8
Duamutef, Blessing of Horus
  • ATK:

  • 0

  • DEF:

  • 0


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.

Hapi, Guidance of Horus
Hapi, Guidance of Horus
Hapi, Guidance of Horus
WIND 8
Hapi, Guidance of Horus
  • ATK:

  • 2400

  • DEF:

  • 1600


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.

Horus the Black Flame Deity
Horus the Black Flame Deity
Horus the Black Flame Deity
FIRE 8
Horus the Black Flame Deity
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control a "Horus" monster and "King's Sarcophagus": You can reveal this card in your hand, then send 1 card from your hand or field to the GY; send 1 card on the field to the GY. If a face-up "Horus" monster(s) you control, except "Horus the Black Flame Deity", or a face-up "King's Sarcophagus" you control, leaves the field by an opponent's card effect (except during the Damage Step): You can Special Summon this card from your hand, then you can send all other monsters on the field to the GY. You can only use each effect of "Horus the Black Flame Deity" once per turn.

Imsety, Glory of Horus
Imsety, Glory of Horus
Imsety, Glory of Horus
DARK 8
Imsety, Glory of Horus
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.

Kashtira Fenrir
Kashtira Fenrir
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.

Majesty's Fiend
Majesty's Fiend
Majesty's Fiend
LIGHT 6
Majesty's Fiend
  • ATK:

  • 2400

  • DEF:

  • 1000


Cannot be Special Summoned. Neither player can activate monster effects.



Tag(s):

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Qebehsenuef, Protection of Horus
Qebehsenuef, Protection of Horus
Qebehsenuef, Protection of Horus
EARTH 8
Qebehsenuef, Protection of Horus
  • ATK:

  • 2500

  • DEF:

  • 2000


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.

Vanity's Fiend
Vanity's Fiend
Vanity's Fiend
DARK 6
Vanity's Fiend
  • ATK:

  • 2400

  • DEF:

  • 1200


Cannot be Special Summoned. Neither player can Special Summon monsters.



Tag(s):

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Change of Heart
    Change of Heart
    Change of Heart
    Spell Normal
    Change of Heart

      Target 1 monster your opponent controls; take control of it until the End Phase.

      Forbidden Droplet
      Forbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        Harpie's Feather Duster
        Harpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          King's Sarcophagus
          King's Sarcophagus
          King's Sarcophagus
          Spell Continuous
          King's Sarcophagus

            "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.

            Lightning Storm
            Lightning Storm
            Lightning Storm
            Spell Normal
            Lightning Storm

              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



              Tag(s):

              Pot of Prosperity
              Pot of Prosperity
              Pot of Prosperity
              Spell Normal
              Pot of Prosperity

                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



                Tag(s):

                Pressured Planet Wraitsoth
                Pressured Planet Wraitsoth
                Pressured Planet Wraitsoth
                Spell Field
                Pressured Planet Wraitsoth

                  When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.

                  Secret Village of the Spellcasters
                  Secret Village of the Spellcasters
                  Secret Village of the Spellcasters
                  Spell Field
                  Secret Village of the Spellcasters

                    If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.

                    Set Rotation
                    Set Rotation
                    Set Rotation
                    Spell Quick
                    Set Rotation

                      Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.

                      Terraforming
                      Terraforming
                      Terraforming
                      Spell Normal
                      Terraforming

                        Add 1 Field Spell from your Deck to your hand.



                        Tag(s):

                        Triple Tactics Talent
                        Triple Tactics Talent
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                          Tag(s):

                          Triple Tactics Thrust
                          Triple Tactics Thrust
                          Triple Tactics Thrust
                          Spell Normal
                          Triple Tactics Thrust

                            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                            Walls of the Imperial Tomb
                            Walls of the Imperial Tomb
                            Walls of the Imperial Tomb
                            Spell Field
                            Walls of the Imperial Tomb

                              This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.

                              Canopic Protector
                              Canopic Protector
                              Canopic Protector
                              Trap Continuous
                              Canopic Protector

                                Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 "Horus" monster from your hand or GY, but for the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of "Canopic Protector". If this card is sent from the hand or field to the GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Canopic Protector" once per turn.

                                Evenly Matched
                                Evenly Matched
                                Evenly Matched
                                Trap Normal
                                Evenly Matched

                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                  Rainbow Bridge of Salvation
                                  Rainbow Bridge of Salvation
                                  Rainbow Bridge of Salvation
                                  Trap Normal
                                  Rainbow Bridge of Salvation

                                    If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.

                                    Skill Drain
                                    Skill Drain
                                    Skill Drain
                                    Trap Continuous
                                    Skill Drain

                                      Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                                      Solemn Judgment
                                      Solemn Judgment
                                      Solemn Judgment
                                      Trap Counter
                                      Solemn Judgment

                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                        Tag(s):

                                        Tyrant's Tirade
                                        Tyrant's Tirade
                                        Tyrant's Tirade
                                        Trap Continuous
                                        Tyrant's Tirade

                                          Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated.

                                          Extra Deck

                                          Accesscode Talker
                                          Accesscode Talker
                                          Accesscode Talker
                                          DARK
                                          Accesscode Talker
                                          • ATK:

                                          • 2300

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Left

                                          Right

                                          Bottom


                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                          Tag(s):

                                          I:P Masquerena
                                          I:P Masquerena
                                          I:P Masquerena
                                          DARK
                                          I:P Masquerena
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                          Knightmare Phoenix
                                          Knightmare Phoenix
                                          Knightmare Phoenix
                                          FIRE
                                          Knightmare Phoenix
                                          • ATK:

                                          • 1900

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Right


                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                                          Knightmare Unicorn
                                          Knightmare Unicorn
                                          Knightmare Unicorn
                                          DARK
                                          Knightmare Unicorn
                                          • ATK:

                                          • 2200

                                          • LINK-3

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom


                                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                                          Moon of the Closed Heaven
                                          Moon of the Closed Heaven
                                          Moon of the Closed Heaven
                                          LIGHT
                                          Moon of the Closed Heaven
                                          • ATK:

                                          • 1200

                                          • LINK-2

                                          Link Arrow:

                                          Top

                                          Top-Right


                                          2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

                                          S:P Little Knight
                                          S:P Little Knight
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                          Underworld Goddess of the Closed World
                                          Underworld Goddess of the Closed World
                                          Underworld Goddess of the Closed World
                                          LIGHT
                                          Underworld Goddess of the Closed World
                                          • ATK:

                                          • 3000

                                          • LINK-5

                                          Link Arrow:

                                          Top

                                          Top-Right

                                          Right

                                          Bottom

                                          Bottom-Right


                                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                                          Coach King Giantrainer
                                          Coach King Giantrainer
                                          Coach King Giantrainer
                                          FIRE
                                          Coach King Giantrainer
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2000


                                          3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.

                                          Dingirsu, the Orcust of the Evening Star
                                          Dingirsu, the Orcust of the Evening Star
                                          Dingirsu, the Orcust of the Evening Star
                                          DARK
                                          Dingirsu, the Orcust of the Evening Star
                                          • ATK:

                                          • 2600

                                          • DEF:

                                          • 2100


                                          2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          LIGHT
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                          Tag(s):

                                          Garunix Eternity, Hyang of the Fire Kings
                                          Garunix Eternity, Hyang of the Fire Kings
                                          Garunix Eternity, Hyang of the Fire Kings
                                          FIRE
                                          Garunix Eternity, Hyang of the Fire Kings
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2000


                                          2+ Level 8 monsters If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.

                                          Hieratic Sky Dragon Overlord of Heliopolis
                                          Hieratic Sky Dragon Overlord of Heliopolis
                                          Hieratic Sky Dragon Overlord of Heliopolis
                                          LIGHT
                                          Hieratic Sky Dragon Overlord of Heliopolis
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2400


                                          2 Level 8 monsters Once per turn, when your opponent activates a card or effect that targets a card(s) on your field, your GY, and/or your banished card(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.

                                          Number 38: Hope Harbinger Dragon Titanic Galaxy
                                          Number 38: Hope Harbinger Dragon Titanic Galaxy
                                          Number 38: Hope Harbinger Dragon Titanic Galaxy
                                          LIGHT
                                          Number 38: Hope Harbinger Dragon Titanic Galaxy
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2500


                                          2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.

                                          Number 90: Galaxy-Eyes Photon Lord
                                          Number 90: Galaxy-Eyes Photon Lord
                                          Number 90: Galaxy-Eyes Photon Lord
                                          LIGHT
                                          Number 90: Galaxy-Eyes Photon Lord
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 3000


                                          2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.

                                          Super Starslayer TY-PHON - Sky Crisis
                                          Super Starslayer TY-PHON - Sky Crisis
                                          Super Starslayer TY-PHON - Sky Crisis
                                          DARK
                                          Super Starslayer TY-PHON - Sky Crisis
                                          • ATK:

                                          • 2900

                                          • DEF:

                                          • 2900


                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                          Main: 55 Extra: 15

                                          1 cardCrystal Beast Cobalt Eagle 1 cardCrystal Beast Cobalt Eagle
                                          Crystal Beast Cobalt Eagle
                                          WIND 4
                                          Crystal Beast Cobalt Eagle
                                          • ATK:

                                          • 1400

                                          • DEF:

                                          • 800


                                          Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                                          1 cardDuamutef, Blessing of Horus 1 cardDuamutef, Blessing of Horus
                                          Duamutef, Blessing of Horus
                                          WATER 8
                                          Duamutef, Blessing of Horus
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


                                          1 cardHapi, Guidance of Horus 1 cardHapi, Guidance of Horus
                                          Hapi, Guidance of Horus
                                          WIND 8
                                          Hapi, Guidance of Horus
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1600


                                          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


                                          1 cardHorus the Black Flame Deity 1 cardHorus the Black Flame Deity
                                          Horus the Black Flame Deity
                                          FIRE 8
                                          Horus the Black Flame Deity
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 1800


                                          If you control a "Horus" monster and "King's Sarcophagus": You can reveal this card in your hand, then send 1 card from your hand or field to the GY; send 1 card on the field to the GY. If a face-up "Horus" monster(s) you control, except "Horus the Black Flame Deity", or a face-up "King's Sarcophagus" you control, leaves the field by an opponent's card effect (except during the Damage Step): You can Special Summon this card from your hand, then you can send all other monsters on the field to the GY. You can only use each effect of "Horus the Black Flame Deity" once per turn.


                                          3 cardImsety, Glory of Horus 3 cardImsety, Glory of Horus
                                          Imsety, Glory of Horus
                                          DARK 8
                                          Imsety, Glory of Horus
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 1800


                                          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


                                          3 cardKashtira Fenrir
                                          3 cardKashtira Fenrir
                                          Kashtira Fenrir
                                          EARTH 7
                                          Kashtira Fenrir
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 2400


                                          If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                          3 cardMajesty's Fiend 3 cardMajesty's Fiend
                                          Majesty's Fiend
                                          LIGHT 6
                                          Majesty's Fiend
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1000


                                          Cannot be Special Summoned. Neither player can activate monster effects.




                                          Tag(s):

                                          3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                                          Mulcharmy Fuwalos
                                          WIND 4
                                          Mulcharmy Fuwalos
                                          • ATK:

                                          • 100

                                          • DEF:

                                          • 600


                                          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                          3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
                                          Mulcharmy Purulia
                                          WATER 4
                                          Mulcharmy Purulia
                                          • ATK:

                                          • 100

                                          • DEF:

                                          • 600


                                          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                          1 cardQebehsenuef, Protection of Horus 1 cardQebehsenuef, Protection of Horus
                                          Qebehsenuef, Protection of Horus
                                          EARTH 8
                                          Qebehsenuef, Protection of Horus
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.


                                          3 cardVanity's Fiend 3 cardVanity's Fiend
                                          Vanity's Fiend
                                          DARK 6
                                          Vanity's Fiend
                                          • ATK:

                                          • 2400

                                          • DEF:

                                          • 1200


                                          Cannot be Special Summoned. Neither player can Special Summon monsters.




                                          Tag(s):

                                          1 cardCalled by the Grave
                                          1 cardCalled by the Grave
                                          Called by the Grave
                                          Spell Quick
                                          Called by the Grave

                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                            Tag(s):

                                            1 cardChange of Heart
                                            1 cardChange of Heart
                                            Change of Heart
                                            Spell Normal
                                            Change of Heart

                                              Target 1 monster your opponent controls; take control of it until the End Phase.


                                              3 cardForbidden Droplet 3 cardForbidden Droplet
                                              Forbidden Droplet
                                              Spell Quick
                                              Forbidden Droplet

                                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                Tag(s):

                                                1 cardHarpie's Feather Duster
                                                1 cardHarpie's Feather Duster
                                                Harpie's Feather Duster
                                                Spell Normal
                                                Harpie's Feather Duster

                                                  Destroy all Spell and Trap Cards your opponent controls.




                                                  Tag(s):

                                                  3 cardKing's Sarcophagus 3 cardKing's Sarcophagus
                                                  King's Sarcophagus
                                                  Spell Continuous
                                                  King's Sarcophagus

                                                    "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                                                    1 cardLightning Storm
                                                    1 cardLightning Storm
                                                    Lightning Storm
                                                    Spell Normal
                                                    Lightning Storm

                                                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                      Tag(s):

                                                      1 cardPot of Prosperity
                                                      1 cardPot of Prosperity
                                                      Pot of Prosperity
                                                      Spell Normal
                                                      Pot of Prosperity

                                                        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                        Tag(s):

                                                        1 cardPressured Planet Wraitsoth
                                                        1 cardPressured Planet Wraitsoth
                                                        Pressured Planet Wraitsoth
                                                        Spell Field
                                                        Pressured Planet Wraitsoth

                                                          When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                                                          1 cardSecret Village of the Spellcasters
                                                          1 cardSecret Village of the Spellcasters
                                                          Secret Village of the Spellcasters
                                                          Spell Field
                                                          Secret Village of the Spellcasters

                                                            If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                                                            1 cardSet Rotation
                                                            1 cardSet Rotation
                                                            Set Rotation
                                                            Spell Quick
                                                            Set Rotation

                                                              Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.


                                                              1 cardTerraforming
                                                              1 cardTerraforming
                                                              Terraforming
                                                              Spell Normal
                                                              Terraforming

                                                                Add 1 Field Spell from your Deck to your hand.




                                                                Tag(s):

                                                                1 cardTriple Tactics Talent
                                                                1 cardTriple Tactics Talent
                                                                Triple Tactics Talent
                                                                Spell Normal
                                                                Triple Tactics Talent

                                                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                  Tag(s):

                                                                  2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                                                  Triple Tactics Thrust
                                                                  Spell Normal
                                                                  Triple Tactics Thrust

                                                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                    3 cardWalls of the Imperial Tomb 3 cardWalls of the Imperial Tomb
                                                                    Walls of the Imperial Tomb
                                                                    Spell Field
                                                                    Walls of the Imperial Tomb

                                                                      This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.


                                                                      1 cardCanopic Protector 1 cardCanopic Protector
                                                                      Canopic Protector
                                                                      Trap Continuous
                                                                      Canopic Protector

                                                                        Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 "Horus" monster from your hand or GY, but for the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of "Canopic Protector". If this card is sent from the hand or field to the GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Canopic Protector" once per turn.


                                                                        1 cardEvenly Matched 1 cardEvenly Matched
                                                                        Evenly Matched
                                                                        Trap Normal
                                                                        Evenly Matched

                                                                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                          2 cardRainbow Bridge of Salvation 2 cardRainbow Bridge of Salvation
                                                                          Rainbow Bridge of Salvation
                                                                          Trap Normal
                                                                          Rainbow Bridge of Salvation

                                                                            If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.


                                                                            1 cardSkill Drain
                                                                            1 cardSkill Drain
                                                                            Skill Drain
                                                                            Trap Continuous
                                                                            Skill Drain

                                                                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                              3 cardSolemn Judgment 3 cardSolemn Judgment
                                                                              Solemn Judgment
                                                                              Trap Counter
                                                                              Solemn Judgment

                                                                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                Tag(s):

                                                                                3 cardTyrant's Tirade 3 cardTyrant's Tirade
                                                                                Tyrant's Tirade
                                                                                Trap Continuous
                                                                                Tyrant's Tirade

                                                                                  Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated.


                                                                                  1 cardAccesscode Talker 1 cardAccesscode Talker
                                                                                  Accesscode Talker
                                                                                  DARK
                                                                                  Accesscode Talker
                                                                                  • ATK:

                                                                                  • 2300

                                                                                  • LINK-4

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Left

                                                                                  Right

                                                                                  Bottom


                                                                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                  Tag(s):

                                                                                  1 cardI:P Masquerena 1 cardI:P Masquerena
                                                                                  I:P Masquerena
                                                                                  DARK
                                                                                  I:P Masquerena
                                                                                  • ATK:

                                                                                  • 800

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                                  1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                                                  Knightmare Phoenix
                                                                                  FIRE
                                                                                  Knightmare Phoenix
                                                                                  • ATK:

                                                                                  • 1900

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Right


                                                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                  1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                                                  Knightmare Unicorn
                                                                                  DARK
                                                                                  Knightmare Unicorn
                                                                                  • ATK:

                                                                                  • 2200

                                                                                  • LINK-3

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Right

                                                                                  Bottom


                                                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                  1 cardMoon of the Closed Heaven 1 cardMoon of the Closed Heaven
                                                                                  Moon of the Closed Heaven
                                                                                  LIGHT
                                                                                  Moon of the Closed Heaven
                                                                                  • ATK:

                                                                                  • 1200

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Top-Right


                                                                                  2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                                                                  1 cardS:P Little Knight
                                                                                  1 cardS:P Little Knight
                                                                                  S:P Little Knight
                                                                                  DARK
                                                                                  S:P Little Knight
                                                                                  • ATK:

                                                                                  • 1600

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Right


                                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                  1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                                                                  Underworld Goddess of the Closed World
                                                                                  LIGHT
                                                                                  Underworld Goddess of the Closed World
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • LINK-5

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Top-Right

                                                                                  Right

                                                                                  Bottom

                                                                                  Bottom-Right


                                                                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                                  1 cardCoach King Giantrainer
                                                                                  1 cardCoach King Giantrainer
                                                                                  Coach King Giantrainer
                                                                                  FIRE
                                                                                  Coach King Giantrainer
                                                                                  • ATK:

                                                                                  • 2800

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.


                                                                                  1 cardDingirsu, the Orcust of the Evening Star 1 cardDingirsu, the Orcust of the Evening Star
                                                                                  Dingirsu, the Orcust of the Evening Star
                                                                                  DARK
                                                                                  Dingirsu, the Orcust of the Evening Star
                                                                                  • ATK:

                                                                                  • 2600

                                                                                  • DEF:

                                                                                  • 2100


                                                                                  2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                  LIGHT
                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                  Tag(s):

                                                                                  1 cardGarunix Eternity, Hyang of the Fire Kings 1 cardGarunix Eternity, Hyang of the Fire Kings
                                                                                  Garunix Eternity, Hyang of the Fire Kings
                                                                                  FIRE
                                                                                  Garunix Eternity, Hyang of the Fire Kings
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  2+ Level 8 monsters If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.


                                                                                  1 cardHieratic Sky Dragon Overlord of Heliopolis 1 cardHieratic Sky Dragon Overlord of Heliopolis
                                                                                  Hieratic Sky Dragon Overlord of Heliopolis
                                                                                  LIGHT
                                                                                  Hieratic Sky Dragon Overlord of Heliopolis
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 2400


                                                                                  2 Level 8 monsters Once per turn, when your opponent activates a card or effect that targets a card(s) on your field, your GY, and/or your banished card(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.


                                                                                  1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                                                                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                                                  LIGHT
                                                                                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 2500


                                                                                  2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                                                                  1 cardNumber 90: Galaxy-Eyes Photon Lord 1 cardNumber 90: Galaxy-Eyes Photon Lord
                                                                                  Number 90: Galaxy-Eyes Photon Lord
                                                                                  LIGHT
                                                                                  Number 90: Galaxy-Eyes Photon Lord
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                  DARK
                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                  • ATK:

                                                                                  • 2900

                                                                                  • DEF:

                                                                                  • 2900


                                                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                                  CRYSTAL BEAST Decks in TCG








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